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Vvvvvv sprites
Vvvvvv sprites













You can rescue the crew-members in varying orders, which might impact your personal experience with VVVVVV, but if you aren’t one to replay a game for changes like that, I’m not sure if I could convince you to buy this one. You can continue and explore after doing that, but there really isn’t much to do. VVVVVV is a very short game, it took me just over two and a half hours to save every crew-member and collect exactly half of the trinkets. It feels worse knowing that those sections and a singular trinket, which are optional collectables, were the only enraging experiences. Also, if they die, you do as well, so it was infuriating to basically chance my way into saving them. The hardest and worst sections of VVVVVV in my opinion are when you’re escorting a crew member to a teleporter, they drag on and on, and the crew-member kinda just does whatever. The only times I actually got angry were when it felt completely out of my control. VVVVVV didn’t enrage me, nor did I feel any satisfaction from overcoming some of its hardest challenges. Not only are they very hard to review, but they can very easily be faulted. My biggest gripe with VVVVVV is it being a rage-game. I just wish there was more great writing. However, you quickly hit conversation loops if there’s even a second box of dialogue and, while it’s a personal nitpick, I really dislike that in games. There are also multiple cutscenes and opportunities to talk with your crew, and these scenes always brought a little more joy in the moment. VVVVVV has text on the bottom of the screen signifying the room you’re in, while it’s mostly flavor text, it allowed me to snicker and enjoy the game just a bit more than I would’ve otherwise. While I have nothing concrete about it, I found VVVVVV really good on the ears. While never getting annoying, however, a few sound effects did get on my nerves around the 200th death. Sound design has a nostalgic feel to it, like it belongs or actively is on the NES.

vvvvvv sprites

Those few experiences were short-lived and not a damper on the whole game, all things considered. VVVVVV likes to use harsh and light colors, sometimes they differ a bit too much and it hurt my eyes while playing so I wouldn’t recommend this to those with issues processing bright light, or those who are photosensitive.

vvvvvv sprites

VVVVVV’s presentation is definitely different, it uses mostly solid colors and limited sprite-sizes, which adds a specific charm to VVVVVV that I’ve only come close to experiencing in kuso. If you enjoy Metroid, you’ll probably enjoy VVVVVV. The map is challenging to read, yet it never felt unreadable, I wouldn’t call it one of the worst I’ve dealt with. The game never tells you that is an option, and I required a guide to figure it out.

vvvvvv sprites

Think of it as moving through the edges of the screen in Pac-Man to cut through the maze, or the level in Super Mario Bros. For instance, you can loop through one side of the screen by going through the other.

VVVVVV SPRITES HOW TO

The map is pretty fun to explore, but it is very difficult to figure out how to do so. Oddly enough, VVVVVV is much more like Metroid than any other platformer I’ve played. While beginning to move, sometimes it feels like Viridian either rushes forward for no reason or barely moves before jolting forward, which caused many deaths that would’ve otherwise been avoided. Reversing gravity itself feels fine though, it feels snappy and the effects are immediate. Viridian’s controls are quite slippery as there were many times where I felt he would just drift too far after a tap of the d-pad or shift in the analog stick. I really appreciate VVVVVV’s simple beginning, allowing you to be immediately thrown in and immersed among the world and gameplay. The game doesn’t explain why he can nor why his crew can’t do it. Viridian, of course, has the ability to reverse gravity. It’s a simple setup but a game like this isn’t made for its narrative. Your goal is to gather all of your crew and fix your ship. You’re a space-captain named Viridian and something has interfered with your ship’s teleportation, sending you and your crew to different locations across the map. Now, alone and determined, how does VVVVVV stack up to other games I’ve played? VVVVVV is often considered one of the “tentpole indies” alongside your Shovel Knights and Super Meat Boys.

vvvvvv sprites

When I originally played VVVVVV I put about two hours into it with a friend in Co-Op, and we failed miserably over and over. VVVVVV is an indie platformer, rage-game with a unique premise: what if the character reversed gravity instead of jumping? The game takes that idea and runs with it. VVVVVV is an interesting title that was developed by Terry Cavanagh and published by Nicalis.













Vvvvvv sprites